top of page
tracinemexlo

Micron Full Version Free

Updated: Nov 28, 2020





















































About This Game Micron is a unique fusion of puzzle and rhythm gameplay. Place pieces on the board to deflect bullets of energy that fire to the beat. Guide the bullets to the exit through 51 challenging levels — and 12 bonus levels — featuring a variety of distinctive soundscapes. Your solutions create the music.Award-Winning DesignMicron began as a game created for Kongregate's 'Project Eden: Experience the Music' game contest, in which it won 2nd place. The judges included Tetsuya Mizuguchi, creator of REZ and LUMINES, and representatives from Ubisoft, Gamespot, and Kongregate.“Classic visual like the Famicon but experiencing the process of sound effects evolving into the music felt really good. The harder the game, the more exciting the music gets — this was blended perfectly.” — Tetsuya MizuguchiKey FeaturesTest your puzzle-solving skills with 63 levelsExperience 7 level themes each with unique music and soundsPlay levels created by the community on the Steam WorkshopCreate your own levels with the included level editor (Windows only)Control the game with a mouse, keyboard, or controller — also works on touchscreensSupports controller vibration for the Xbox 360 controller (Windows only) 7aa9394dea Title: MicronGenre: Casual, IndieDeveloper:Apparition GamesPublisher:Apparition GamesRelease Date: 23 Jul, 2014 Micron Full Version Free What a pleasant little distraction for the last couple of days. To look at it from the outside, it's a faily standard switch-pressing puzzler of which there have been quite a few. However, Micron stands apart in a couple of ways:1. It doesn't get stupidly hard (see caveat below)2. It doesn't go on longer than it should3. Each level doesn't take too long to completeMost games of this time get to a point, and it's clear the developer's been holding back some painfully hard levels, and has run out of 'ramp up' levels, and all of a sudden drops you off a cliff. You're sitting there looking a level thinking "The last level took me 2 minutes, and I've been staring at this for more than 20. What happened?" (I'm looking at you P.B. Winterbottom amongst others). This doesn't happen in Micron... The levels are iteratively harder, and many of the 'nice interlude' levels (as I think of them) give you a strong hint as to what the twist in the upcoming level is going to be, while being pretty easy in themselves.There are some strategies you learn, and sometimes you just look at a level, the selection of pieces and it all just clicks.Okay, here comes the caveat. There are a couple of levels which require you to do something a tad differently to the levels around them: Bonus 9 comes to mind. For those, there was no choice but to go have a look at a hint. Every permutation I tried just wouldn't work. In those cases, it's usually because you need to do something with precision timing, and Ijust hadn't experimented enough.I like the little tricks it plays with your assumptions on colours, and the ways it makes you think about stretching 'flight time' to synchronise events.The game would have only taken me one evening to finish, if I'd played it in one sitting. All in all, I think about 3 hours of playtime, which was perfect. For a quid or two, a nice little puzzler, perfect for a plane flight, train ride, or just whiling away a little time with a cup of tea.. Very nice blend of generative music and puzzles. Nice to see a music game that isn't a note reading exercise. I wish the levels were bigger though, that they transformed into more layers or similar. Right now, at least for easy levels, you get an abrubt break in the nice music the game and the puzzle solution is creating.. Fun little game. If you like Ichi or other motion puzzlers, you will enjoy this one as well.. June 4, 2015Micron is a decent game, short and reasonable. I would consider it purely average, providing good gameplay with fair polish, but treading familiar ground.I was expecting some rhythm elements, but they really don't exist. Each level has sounds associated with bullet reflections, which helps to generate the music. Nothing is really based on moving to the beat, and some puzzles require actions between the beats. Most levels don't require speed, but a few require timed actions to catch bullets at the right time. The difficulty curve varied widely due to these timing-based levels, forcing several restarts to complete. Still, the game is quite easy.The music is fair, but is not a real gameplay element. Most levels are short and can only be solved in a certain way, so replayability only comes from Workshop levels. Puzzles were interesting but not hugely satisfying. Later levels became more frustrating, as one mistake meant a full restart. Once levels feature over 10 objects, I was wanting an Undo button instead of a full restart. Granted, it didn't take long, but the short game length could mean that 20% of your time is spent restarting and rebuilding levels.Micron didn't do anything bad, but didn't inspire me much. It's a decent game at a fair price, a nice way to spend a few hours but not really compelling you to challenge your mind. I would recommend a sale above 50%, below $2.50 USD is a good time-value. If you are looking for rhythm gameplay, keep looking. But puzzle fans should find some entertainment here for a couple hours.. This is a fun, simple puzzle game. The difficulty ramps up considerably towards the end though.. What a pleasant little distraction for the last couple of days. To look at it from the outside, it's a faily standard switch-pressing puzzler of which there have been quite a few. However, Micron stands apart in a couple of ways:1. It doesn't get stupidly hard (see caveat below)2. It doesn't go on longer than it should3. Each level doesn't take too long to completeMost games of this time get to a point, and it's clear the developer's been holding back some painfully hard levels, and has run out of 'ramp up' levels, and all of a sudden drops you off a cliff. You're sitting there looking a level thinking "The last level took me 2 minutes, and I've been staring at this for more than 20. What happened?" (I'm looking at you P.B. Winterbottom amongst others). This doesn't happen in Micron... The levels are iteratively harder, and many of the 'nice interlude' levels (as I think of them) give you a strong hint as to what the twist in the upcoming level is going to be, while being pretty easy in themselves.There are some strategies you learn, and sometimes you just look at a level, the selection of pieces and it all just clicks.Okay, here comes the caveat. There are a couple of levels which require you to do something a tad differently to the levels around them: Bonus 9 comes to mind. For those, there was no choice but to go have a look at a hint. Every permutation I tried just wouldn't work. In those cases, it's usually because you need to do something with precision timing, and Ijust hadn't experimented enough.I like the little tricks it plays with your assumptions on colours, and the ways it makes you think about stretching 'flight time' to synchronise events.The game would have only taken me one evening to finish, if I'd played it in one sitting. All in all, I think about 3 hours of playtime, which was perfect. For a quid or two, a nice little puzzler, perfect for a plane flight, train ride, or just whiling away a little time with a cup of tea.

1 view0 comments

Recent Posts

See All

Comments


!
Widget Didn’t Load
Check your internet and refresh this page.
If that doesn’t work, contact us.
bottom of page